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World of Warcraft is the first MMOG in the (so far) four part Warcraft series, with previous Warcraft titles being RTS games. Like most MMOs, players may find adventure in fighting various monsters and in performing missions offered by numerous NPCs throughout Azeroth. In World of Warcraft, success in these endeavors yields rewards in the form of world of warcraft gold, items and experience.
How are new players supposed to catch up with current players? The original game has a level cap of 60, now the expansion has raised that number to 70, and the planned expansion increases it further to level 80. With such a wide gap, this could turn some new players off from wanting to join WOW. At this point, with so many games on the horizon, why would somebody join WOW now? Too many potential new players have the thought: “Why should I join world of Warcraft, when I can just wait for [insert game here}. It’s time that people just don’t want to invest into a game three years later.
One of the challenges that World of Warcraft faces is keeping the interest their current players while recruiting new subscribers. Sure, WoW’s subscriber numbers are high, but how many of those are active players? By active players I am referring to the gamers out there. The folks that play the game as intended: questing, raiding, and PVPing. Not the folks using the game to turn a profit.
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